function EFFECT:Init(data)
	local Pos = data:GetOrigin()
	local em = ParticleEmitter(Pos)
	for i=1, math.random(10,15) do 
		local part = em:Add("effects/combinemuzzle2", Pos)
		if part then
			part:SetColor(50, math.random(150,200), 200, 100)
			part:SetVelocity(Vector(math.random(-50,50),math.random(-50,50),math.random(-10,40)))
			part:SetDieTime(math.Rand(1,1.5))
			part:SetStartSize(1)
			part:SetEndSize(math.Rand(5,10))
			part:SetStartAlpha( math.Rand( 90, 110 ) )
			part:SetEndAlpha(1)
		end
	end
	em:Finish()
end

function EFFECT:Think()
	return false
end

function EFFECT:Render()
end